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2001: A Space Odyssey | The Board Game
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2001: A Space Odyssey | The Board Game

2001: A Space Odyssey | The Board Game

Designer Phil Walker-Harding
Publisher Maestro Media
Players 3-5
Playtime 30 mins
Suggested Age 10 and up


In 2001: A Space Odyssey | The Board Game, players must fight to survive as HAL sabotages the mission to Jupiter.

One player controls the malevolent HAL, while the rest of the crew works together to outwit the AI and shut it down in a 1-vs-many format. HAL doesn't play fair, and he'll take multiple turns to wreak havoc on key systems. It's up to the crewmembers, each with their own special abilities, to complete three logic sequences in the HAL Core and save the mission before it's too late, that is, before HAL terminates any three systems or the life support goes down.

$16.98
2001: A Space Odyssey | The Board Game
$16.98

2001: A Space Odyssey | The Board Game

Designer Phil Walker-Harding
Publisher Maestro Media
Players 3-5
Playtime 30 mins
Suggested Age 10 and up


In 2001: A Space Odyssey | The Board Game, players must fight to survive as HAL sabotages the mission to Jupiter.

One player controls the malevolent HAL, while the rest of the crew works together to outwit the AI and shut it down in a 1-vs-many format. HAL doesn't play fair, and he'll take multiple turns to wreak havoc on key systems. It's up to the crewmembers, each with their own special abilities, to complete three logic sequences in the HAL Core and save the mission before it's too late, that is, before HAL terminates any three systems or the life support goes down.

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Description

Designer Phil Walker-Harding
Publisher Maestro Media
Players 3-5
Playtime 30 mins
Suggested Age 10 and up


In 2001: A Space Odyssey | The Board Game, players must fight to survive as HAL sabotages the mission to Jupiter.

One player controls the malevolent HAL, while the rest of the crew works together to outwit the AI and shut it down in a 1-vs-many format. HAL doesn't play fair, and he'll take multiple turns to wreak havoc on key systems. It's up to the crewmembers, each with their own special abilities, to complete three logic sequences in the HAL Core and save the mission before it's too late, that is, before HAL terminates any three systems or the life support goes down.

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