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Guessocracy: Roll & Vote (a.k.a. さいころ民主主義: デメクラシー Dice Democracy) (Japan Import)
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Guessocracy: Roll & Vote (a.k.a. さいころ民主主義: デメクラシー Dice Democracy) (Japan Import)

Guessocracy: Roll & Vote (a.k.a. さいころ民主主義: デメクラシー Dice Democracy) (Japan Import)

Designer Yoshihisa Itsubaki
Publisher Hobby Japan
Players 3-6
Playtime 15 mins
Suggested Age 8 and up


Note: This game is in both English and Japanese.

Guessocracy: Roll & Vote
is a fast-paced party game where players compete to identify the most or least common face value on dice rolled into a central box.

In each round, players have three seconds to assess the dice and vote secretly. The majority vote for the most or least common face value earns points for those players. Players in the minority can use objection tokens to argue for a different result, potentially earning bonus points if are correct, but they suffer a significant penalty if their objection is wrong.

$8.68

Original: $24.79

-65%
Guessocracy: Roll & Vote (a.k.a. さいころ民主主義: デメクラシー Dice Democracy) (Japan Import)

$24.79

$8.68

Guessocracy: Roll & Vote (a.k.a. さいころ民主主義: デメクラシー Dice Democracy) (Japan Import)

Designer Yoshihisa Itsubaki
Publisher Hobby Japan
Players 3-6
Playtime 15 mins
Suggested Age 8 and up


Note: This game is in both English and Japanese.

Guessocracy: Roll & Vote
is a fast-paced party game where players compete to identify the most or least common face value on dice rolled into a central box.

In each round, players have three seconds to assess the dice and vote secretly. The majority vote for the most or least common face value earns points for those players. Players in the minority can use objection tokens to argue for a different result, potentially earning bonus points if are correct, but they suffer a significant penalty if their objection is wrong.

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Description

Designer Yoshihisa Itsubaki
Publisher Hobby Japan
Players 3-6
Playtime 15 mins
Suggested Age 8 and up


Note: This game is in both English and Japanese.

Guessocracy: Roll & Vote
is a fast-paced party game where players compete to identify the most or least common face value on dice rolled into a central box.

In each round, players have three seconds to assess the dice and vote secretly. The majority vote for the most or least common face value earns points for those players. Players in the minority can use objection tokens to argue for a different result, potentially earning bonus points if are correct, but they suffer a significant penalty if their objection is wrong.