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![Great Hall of the Biblioplex (SOS-257) - Secrets of Strixhaven [Rare]](/images/bgbhub.shop/images/product/great-hall-of-the-biblioplex-sos-257-secrets-of-strixhaven-rare-1.jpg)
Great Hall of the Biblioplex (SOS-257) - Secrets of Strixhaven [Rare]
Land
Rare
null/null
T: Add C.
T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
5: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
5: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Select Condition
From $0.04
Original: $0.12
-67%Great Hall of the Biblioplex (SOS-257) - Secrets of Strixhaven [Rare]—
$0.12
$0.04Great Hall of the Biblioplex (SOS-257) - Secrets of Strixhaven [Rare]
Land
Rare
null/null
T: Add C.
T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
5: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
5: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
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Description
Land
Rare
null/null
T: Add C.
T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
5: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
5: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.











