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Steam Power (Standard Edition)
| Designer |
Martin Wallace |
| Publisher | Wallace Designs |
| Players | 1-5 |
| Playtime | 45-90 mins |
| Suggested Age | 14 and up |
In Steam Power, players "race" to build the best rail network to meet their contractual obligations and make the most money.
On your turn, you can perform two actions from a selection of choices, letting you lay tracks, build factories, fulfill contracts, earn money, or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.
The game ends when a certain number of contracts are fulfilled, which varies by player count. The player with the most points (and money, which converts to points) wins.
$11.51
Original: $32.89
-65%Steam Power (Standard Edition)—
$32.89
$11.51Steam Power (Standard Edition)
| Designer |
Martin Wallace |
| Publisher | Wallace Designs |
| Players | 1-5 |
| Playtime | 45-90 mins |
| Suggested Age | 14 and up |
In Steam Power, players "race" to build the best rail network to meet their contractual obligations and make the most money.
On your turn, you can perform two actions from a selection of choices, letting you lay tracks, build factories, fulfill contracts, earn money, or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.
The game ends when a certain number of contracts are fulfilled, which varies by player count. The player with the most points (and money, which converts to points) wins.
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Description
| Designer |
Martin Wallace |
| Publisher | Wallace Designs |
| Players | 1-5 |
| Playtime | 45-90 mins |
| Suggested Age | 14 and up |
In Steam Power, players "race" to build the best rail network to meet their contractual obligations and make the most money.
On your turn, you can perform two actions from a selection of choices, letting you lay tracks, build factories, fulfill contracts, earn money, or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.
The game ends when a certain number of contracts are fulfilled, which varies by player count. The player with the most points (and money, which converts to points) wins.












