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The Scepter of Zavandor (Import)
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The Scepter of Zavandor (Import)

The Scepter of Zavandor (Import)

Designer Jens Drögemüller
Publisher DiceTree Games
Players 2-6
Playtime 90 mins
Suggested Age 10 and up


Note: This game includes English and German languages.

The Scepter of Zavandor
is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor.

To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge.

The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost.

$41.78
The Scepter of Zavandor (Import)
$41.78

The Scepter of Zavandor (Import)

Designer Jens Drögemüller
Publisher DiceTree Games
Players 2-6
Playtime 90 mins
Suggested Age 10 and up


Note: This game includes English and German languages.

The Scepter of Zavandor
is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor.

To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge.

The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost.

Product Information

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Description

Designer Jens Drögemüller
Publisher DiceTree Games
Players 2-6
Playtime 90 mins
Suggested Age 10 and up


Note: This game includes English and German languages.

The Scepter of Zavandor
is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor.

To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge.

The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost.

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